The way any Golemancer, and thus also our Summon Carrion Golem build plays, is very similar. The only thing the build cannot run is Physical Reflect, as your minions will kill themselves. – Whereas the clear is very respectable, it is still a minion build and so is not as fast as some other builds Map Modifiers to be Avoided – Requires you to drop a lot of damage to circumvent the lack of Primordial Jewels + Can be played in SSF, as the Primordial Jewels can be farmed through cards Cons + Incredibly tanky & reliable for end-game bossing + Whenever you upgrade it to medium budget it becomes insanely overpowered + Clears the early-game content very reliably on a budget Getting all of your Primordial Jewels is definitely a major upgrade and should be considered something you want to get as soon as possible! Pros and Cons Pros The issue there is that Cold Iron Points are your main source of Damage and you wont feel as overpowered until you have those in your setup. You can circumvent this when you are still farming up currency by running double Clayshapers over the endgame options in Cold Iron Point. Since you are using 2 utility Golems, additional sources of Golems are really big for you and you really want one of these as soon as possible. Golem builds generally rely on The Anima Stone to gain an extra 2 Golems to get their maximum Golems up. Obviously, depending on popularity in a League, flavor of the month builds do come at a little step-up in entry cost. Both of these, in an ideal setup, offer you about 900 Life Per Second and 24% Flat Physical Damage Reduction (which otherwise rarely exists on items as it is incredibly strong as a Defensive mechanic). These are what makes the build feel incredibly tanky and nice to play. This means it is missing out on bonusses from Stone and Chaos Golem which are amplified through the Golem Jewels. Since the other variant is a Necromancer, it doesn’t allow for extra Golems over the Carrions they use to do Damage. There are two variants of the build, the Low-Life one which relies on a lot of Energy Shield Regen to out regenerate most of the incoming damage and the one we are covering which is an Elementalist Life based version. The build is all over the place and rightfully so. I’d be surprised if you played 3.12 Heist League and never encountered a guy running around with Golems in your or their hideout when trading. This is the main reason why the build went from rarely encountered to a top tier meta pick in 3.10 Delirium League and ever since. While Flame Golems still will be clearing better and Stone Golems can definitely compete for Single Target Damage, the Summon Carrion Golem does both of them really well making it a really well-versed all around build! Carrion Golems offered a way out of that. Going from having to make a choice between either clear speed with Summon Flame Golems or Boss Damage with Summon Stone Golems before made Golems almost always a one-dimensional build. Especially after the release of Summon Carrion Golem in 3.8.0 Blight League it pushed up the effectiveness of Golems by a decent chunk. A Golemancer is something I felt like we really needed to cover and have in our arsenal of guides for you.
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