![]() ![]() It allows you to export the generated MML notation in 3 differently formatted plain texts straight to your clipboard. In order to convert the MIDI to MML, I use the 3ML Editor 2, it's a free and extremely powerful tool for midiMML conversion. In the following I will demonstrate converting that midi to both MML and ABC with the currently best tools provided, and upload the resulting midi files from both "experiments". I took a midi file from, Bolero of Fire from Legend of Zelda:OoT Here is a great example of the advantages of MML over ABC: ![]() It's easy to learn and write, and MIDI files can convert directly into MML and vice versa. It's formless and can be displayed as a single string, it can change tempo, note duration and volume at any moment. Music Macro Language on the other hand was made just for that. It's more known and widespread in the western world, but aside from LotRO, it's pretty dead.Īnd while ABC may seem neat at first, its original purpose is not what Starbound is using it for.ĪBC Notation is generally just that, it's a form of Sheet Music you can quickly write on your computer(or even calculator), it was not designed to instruct MIDI. Sure, ABC has some advantages, it has a standard, it has a format that can be put into a file and read out easily by the engine. Why change? Or why add MML if we already have ABC? It was a likely choice, ABC is a common western notation standard, also used in the popular(?, citation needed) MMO "Lord of the Rings Online", whereas MML originated in Japan and is more widely used there, for example in the MMO "Mabinogi". abc files with the ABC notation control the whole thing. Then for some reason they decided to let. The Devs of Starbound went through the trouble of building some kind of MIDI synthesizer into their game engine and put ~25 or so instruments into the game. So what does this have to do with Starbound? midi files.īut MIDI can also play based on instructions from notations like ABC and MML. Great! MIDI are basically digital instruments synthesized by the computer, with a file telling them which notes to play and when and how. (Don't quote me on this, I may just be making this up)Īnyway, there is that MIDI thing, Musical Instrument Digital Interface, a thing from the 1970's, which gave our earliest games actual music. Thus they created "languages" using letters and symbols in ASCII. Now to allow computers to read music, groups of people came up with a bunch of different ideas how we can translate our sheet music into something a computer would understand. Personally, I think it's a bit crap, and it's the reason why some people just don't get into playing an instrument, but nothing we can do about that, really. We write music with dots on 5 lines and decorate them with fancy accessories because some guy a long time ago decided that's how it's going to work. Unlike us humans(Apex, Hylotl etc.), both Computers and Glitch, are unable to easily read and understand sheet music. ABC is larger and more complex than MML but it in turn has more things than midi actually needs.Īllow me to explain, to the layman, what ABC and MML are and what they do. While this may be true, it doesn't change the fact that MML is still easier to use and better suited for a game than ABC. It's been pointed out to me, that the fault lies mostly with the programs available for ABC and also how the midi synth currently works in Starbound. MML notation is easier and faster to write and the conversion to and from midi is much smoother and suffers from less losses(usually none) than the conversion to abc. ![]() ![]() I understand that this won't be a priority in development, especially not during the busy beta, but I'd like you to consider adding support for MML notation, which is technically superior to abc in many ways. However, I personally find the abc notation quite bad, and while many won't agree with me, I am sure some share this opinion. I love the fact that there is a music system like this in this game, and seeing how many instruments you implemented, it also seems to be an important point to you. ![]()
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